Unmoored

Cliff shader

Modeling and texturing

Modeling and texturing

Texturing only

Texturing only

High poly foliages

High poly foliages

Unmoored is a first-person puzzle and adventure game made in Unity. This is a 7 weeks game project at Futuregames. I had the opportunity to work with talented students. I had really nice time learning on a new engine and new technics. My role was to work on the environment especially on the foliages in which I did their textures from scratch with Zbrush & Substance Designer. I worked also on the cliffs, props, texturing, shaders, and during the last week I helped with some set dressing for the level and did the final lighting & post-process.

Period: 7 weeks
Team Size: 10 (3, 3D artists)

3D ART:
Sigge Sandström
Anders Åkesson

2D ART:
Jon Astrup Hällkvist
Lovisa Gibson

GAME DESIGN:
Henrik Johansson
Kiia Raikunen

PROGRAMMING:
Dennis Abramsson
Jacob Lindroos
Kia Sundborg