Photogrammetry assets 02

Here are some of the photogrammetry assets that i made some of them a while ago that i used in my previous project. I have learned new different techniques during the making process. I used Metashape for generating models, and for cleaning and the low ploy i used Zbrush. As for the UV mapping I used Maya, Marmoset for the baking and rendering, and photoshop for delighting textures.